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陳宥瑄 副教授兼學程主任

 

陳宥瑄

【姓       名】:陳宥瑄 (CHEN YU HSUAN)

行政職稱】:新媒學位學程主任

學術職稱】:副教授

    :系辦公室   D314

聯絡電話(02)2805-9999 #5080

電子信箱chenjp0820@mail.tumt.edu.tw

 

最高學歷


國立臺南大學數位學習與科技學系研究所 博士

 

授課課程


2D/3D動畫製作、3D建模設計、3D列印、數位多媒體設計、互動設計概論、虛擬角色設計、數位影像處理等

 

學界經驗


109/08/01迄今 台北海洋科技大學 副教授

103/12/01 109/07/31 台北海洋科技大學 專任助理教授

103/02/01 104/01/31 國立臺灣師範大學圖文傳播學系 兼任助理教授

101/02/01 103/01/31 國立臺灣師範大學 兼任講師

98 /02/01   99 /01/31 國立台中教育大學 兼任講師

 

科技部計畫


108年度 產學合作計畫-以適地性遊戲創新鐵道文化探索營運模式產學合作計畫---共同主持人

108年度 文化探索情境感知遊戲適性動線對心流經驗與學習成效影響之研究---共同主持人

106年度 混成式鷹架於共創協作學習平台效果之研究---計畫主持人

105年度 三階段線上共創協作適性學習策略之發展與研究---共同主持人

104年度 應用於視覺傳達基礎技術課程之隨境遊戲策略發展研究--計畫主持人

104年度 分組策略對行動遊戲式學習成效影響之研究---計畫主持人

103年度 融合數位情境遊戲之布袋戲文化新體驗-總計畫與子計畫---協同主持人

 

教育部計畫


112年度 以問題導向與合作學習進行線上共創翻轉學習之教學實踐研究---計畫主持人

110年度 導入擴增實境及線上共創之創新腳本企劃課程教學實踐研究計畫---計畫主持人

 

產學合作計畫


111年度 符合職場需求之印前製作與圖文編輯教材設計

110年度 適地性遊戲APP 開發計畫

109年度 動畫臉部動作即時同步操作線上教材開發計畫

108年度 混合實境遊戲學習中虛擬網紅角色設計開發計畫

107年度 色彩基本原理行動學習教材發展之研究

106年度 3D創客產品設計之研究

105年度 創意數位互動繪本 Android/IOS App內容與技術開發

105年度 線上共創學習平台設計開發計畫

 

期刊論文


  • 陳宥瑄、王健華、高郁凱、林愛雅、黃靖婷(2022)。混合實境遊戲學習沉浸程度-心流經驗與學習動機之探討。中華印刷科技年報,2022169-183
  • 王健華、陳宥瑄、高郁凱(2021)。文化探索適地性遊戲路徑對心流經驗與遊戲效果影響之研究。中華印刷科技年報,2021403-415
  • 陳宥瑄、陳瑩真、劉書瑋(2019)。數位故事接龍遊戲對故事創作品質影響之研究。設計學年刊, 7207229
  • Chen, Y. -H., & Wang, C. -H. (2018). Learner’s presence, perception, and learning achievement in augmented-reality-mediated learning environment. Interactive Learning Environment. 26(5), 695-708. DOI: 10.1080/10494820.2017.1399148 (SSCI)
  • 陳宥瑄、張皓甯、盧玫如(2018)。情境感知行動遊戲式導覽學習分組策略研究。中華印刷科技年報,2018143-161
  • Chen, C.-P., & Wang, C. -H. (2015). Employing augmented-reality-embedded instruction to disperse the imparities of individual differences in earth science learning. Journal of Science Educational and Technology. 24(6), 835-847. DOI: 10.1007/s10956-015-9567-3 (SSCI)
  • Chen, C.-P., Shih J.-L., & Ma, Y.-C. (2014). Using instructional pervasive game for school children’s cultural learning. Educational Technology & Society, 17 (2), 169–182. (SSCI)
  • 王健華,陳正萍*,胡世澤(2013)。國立大學教師參與開放式課程因素之個案研究。教育資料與圖書館學,51(1)131-161(TSSCI, Scopus)
  • Wang, C.-H., Chen, C.-P.* (2013). Employing online S-P diagnostic table for qualitative comments on test results. Electronic Journal of e-learning, 11(3), 263-271. (Scopus)
  • Wang, C.-H., Chen, C.-P.* (2012). An analysis of factors influencing the user acceptance of OpenCourseWare. Communications in Computer and Information Science , 352, 15-22

 

專書


  • Shih, J. –L., Guo, J. –F., & Chen, C. –P. (2016). Sustaining mobile learning with pervasive game: An example of cultural history exploration. In W. Ng & T. Cumming (Eds.), Sustaining Mobile Learning: Theory, research and practice (pp. 173-192). New York, NY: Routledge.

 

國際研討會論文


  • 黃靖婷、王健華、陳宥瑄 (2023,May)教學影片中虛擬角色對幼兒學習影響之研究。載於全球華人計算機應用大會舉辦之「第27屆全球華人計算機應用大會」論文集,(頁155-162),北京。
  • 黃靖婷、陳宥瑄、王健華(2023,May) 先備知識與認知負荷對於適地性遊戲學習影響之研究。載於全球華人計算機應用大會舉辦之「第27屆全球華人計算機應用大會」論文集,(頁163-170),北京
  • 陳宥瑄、王健華(2022, May)。應用虛擬角色於線上學習即時互動之研究構想。論文發表於GCCCE 2022 全球華人電腦教育應用大會。線上會議。新竹,台灣
  • Chen, Y. –H., & Wang, C. –H.* (2018, Mar.). Influences of self efficacy on cognitive presence in mobile game-based instruction. In R. Ferdig, C. Mouza, L. Liu, & D. Gibson (Eds.), Proceedings of 29th International Conference of Society of Information Technology and Teacher Education (SITE 2018), (pp. 731-736). Washington, D. C., USA
  • Chen, Y. –H., & Wang, C. –H.* (2017, Oct.).  Factors that influence scaffolded online collaborative after-class tutoring. In J. Dron, & S. Mishra (Eds.), Proceedings of World Conference on E-Learning 2017 (E-Learn 2017), (pp. 269–277). Vancouver, Canada
  • Wang, C. –H., & Chen, Y. –H.* (2017, Oct.).  Presenting correlated concepts by augmented-reality instructional animations. In J. Dron, & S. Mishra (Eds.), Proceedings of World Conference on E-Learning 2017 (E-Learn 2017), (pp. 694–702). Vancouver, Canada
  • Chen, Y. –H., & Wang, C. -H.* (2017, April). The effects of homogeneous/heterogeneous grouping on context-aware instructional game. In C. –S.Yu, Li, C. –K. & T. –W. Hung (Eds.), Proceedings of 2017 International Conference on e-Commerce, e-Administration, e-Society, e-Education, and e-Technology, (pp. 199-200). Kyoto, Japan
  • Chen, C. -P., Wang, & C. -H.* (2015, Dec.). Construction of a synchronized multi-display augmented reality simulation module for learning tidal effects. In K. J. Kim, J. S. Kim, & X. Huang (Eds.), International Conference on Information Science and Security ICISS 2015. (pp. 202-205). Seoul, Korea: IEEE eXpress Conference Publishing. (EI)
  • Chen, C. -P., Wang, & C. -H.* (2015, Jul.). The effects of incorporating concept map into augmented reality facilitated instruction. In L. G. Chova, A. L. Martínez, & I. C. Torres (Eds.) , Proceedings of the 7th International Conference on Education and New Learning Technologies. (pp. 6404-6411). Barcelona, Spain: IATED Academy
  • Wang, C. -H., & Chen, C. -P.* (2015, Jul.). Adaptive on-task practice-and-drill for enhancing mobile game-based learning. In L. G. Chova, A. L. Martínez, & I. C. Torres (Eds.) , Proceedings of the 7th International Conference on Education and New Learning Technologies. (pp. 8133-8138). Barcelona, Spain: IATED Academy
  • Chen, C. -P.*, Wang, C. -H., & Chen, J. -J. (2014, Mar.). A mobile game approach for learning Chinese as a second language. In M. Searson & M. Ochoa (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2014 (pp. 1084-1089). Chesapeake, VA: AACE
  • Chen, C.-P.*, Guo, J.-F. Shih, J.-L. (2013, Jul). The impacts of computer literacy and learning enthusiasm on cognitive load in instructional pervasive game. Proceedings of the 13th IEEE International Conference on Advanced Learning Technologies (pp. 388-392). Beijing, China. (EI)
  • Guo, J.-F.*, Chen, C.-P., Shih, J.-L., & Lin, C. H. (2013). Preliminary investigation of integrating social community website into pervasive game for learning local history. In Childress et al. (Eds.), Proceedings of the AECT International Conference on the Frontier in e-Learning Research 2013. Taiwan: National Central University & AECT
  • Chen C.-P.*, Guo, J.-F. Shih, J.-L. (2012, Nov). Constructing an evaluation framework for cultural-inquiry pervasive game. Proceedings of the 20th International Conference on Computers in Education (pp. 623-629), Singapore
  • Chen, C.-P.* &, Shih, J.-L. (2012, Mar). A prototype on a meta-model for designing instructional pervasive games. In J. Sugimoto,  V. Aleven,  Y. S. Chee, & B, F. Manjon, (Eds.), Proceedings of 2012 Fourth IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (pp. 47-51). kagawa , Japan. (EI)
  • Shih, J.-L. &, Chen, C.-P. * (2012, Mar). Approaching m-learning with the application of instructional pervasive game. Proceedings of the 7th IEEE International Conference on Wireless Mobile and Ubiquitous Technologies in Education (pp. 254-258).  kagawa, Japan. (EI)
  • Wang, C.-H., & Chen, C.-P.* (2011, Nov). The effects of self-directed learning readiness on learning motivation in web 2.0 environments. Proceedings of the 10th European Conference on e-Learning (pp. 846-853), Brighton, England
  • Chen, C.-P.* &, Shih, J.-L. (2011, Oct). Learning geographical coordinates and map reading with gps-aided geocaching. Proceedings of the 10th World Conference on Mobile and Contextual Learning (pp. 40-45), Beijing, China
  • Chen, C.- P.*, Wang C.-H., &, Shih, J.-L. (2011, Jun). The effects of employing web 2.0-based note-sharing strategy in teaching Chinese rhetoric for elementary school students. Proceedings of the 2nd International Conference on Electrical and Control Engineering (pp. 6902-6906), Hangzhou. (EI)
  • Chen, C.-P., Wang C.-H.*, & Huang, T.-M.  (2011, Jan). The construction of cross-reference mechanism and Wiki platform for organizing and sustainable developing digital archiving materials of Li Tien-lu historical collections. Proceedings of the 2011 International Conference on e-Commerce, e-Administration, e-Society, e-Education, and e-Technology (pp. 2195-2207), Tokyo, Japan
  • 陳正萍,王健華*2010, May)。簡易線上教室學習效果監測專家系統開發之研究。載於載於全球華人計算機教育應用學會舉辦之「第十四屆全球華人電腦教育應用大會」論文集,(頁473-477),新加坡
  • 王健華*、陳正萍、賴信行(2008, May)。台灣國民中學空間概念學習虛擬實境輔助教材之教案設計。載於載於全球華人計算機教育應用學會舉辦之「第十二屆全球華人電腦教育應用大會」論文集。Michigan, U.S.A
  • Wang, C. –H, & Chen, C. P.* (2008, March). An interactive e-learning project for introducing needle painting -an innovation of traditional oriental embroidery. In Fang, W. (chair), Proceedings of e-CASE 2008, ISBN : 978-986-83038-2-9, Conference conducted at 2008 annual meeting. Bangkok, Thailand
  • Wang, C., & Chen, C.* (2007, August). The development of an instructional website “Endemic Animals of Taiwan” for adults and school children –A NDAP Project. In Fang, W. (chair), e-Commerce, e-Administration, e-Society, and e-Education, ISBN : 978-986-8 3038-1-2, Conference conducted at 2007 annual meeting, Hong Kong
  • 王健華,陳正萍*20066月)。單元學習評量線上適性測驗系統之建制。載於全球華人計算機教育應用學會舉辦之「GCCCE 2006全球華人計算機教育應用會議」論文集--現代遠端教育理論與實踐分項,(頁19-31),中國北京
  • 陳正萍,王健華*,高基發(20066月)。台北市國小教學資源中心功能需求與滿意度調查之研究。載於全球華人計算機教育應用學會舉辦之「GCCCE 2006全球華人計算機教育應用會議」論文集--學習環境設計與開發分項(頁 329-341),中國北京

國內研討會論文


  • 郭俊峰,陳正萍*,施如齡(201210月)。社群網站融入史地隨境遊戲之設 計模型初探。第八屆台灣數位學習發展研討會,台南成功大學。
  • 陳正萍*,施如齡,Vogel, B., Spikol D., & Milrad, M. 201206月)。運用教學式隨境遊戲於校園史蹟文化探索活動。全球華人計算機教育應用大會,墾丁。NSC 100-2631-S-011-003

 

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